Solo AI roleplaying game
Your own RPG. No table required.
An AI Storyteller built on the solo-RPG tradition. The oracle rolls the dice — not the algorithm — and when you're done, you don't have a chat log. You have a story you wrote. No subscription, ever.
Free credits to start. No card required.
A different kind of AI Storyteller
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Honest dice, not AI whims
Outcomes come from the Ironsworn family of oracle tables — randomness with a published tabletop pedigree. The story surprises you for reasons you can see, so the AI can't quietly bend the world to suit itself.
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A story you keep
Every campaign is written down as readable prose you can export, revisit, and continue. Not a transcript — a chapter. Play a game; finish with a book.
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Pay only for what you play
No subscription. No auto-renew. No surprise bills. Start with free credits and top up from $5 when you want more. Most AI game masters cost $20–40 a month whether you play or not.
Three ways to play — one story to keep
Sit in the storyteller's chair, share it, or hand it over entirely. The same honest dice and the same prose journal, however much you want to drive.
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You
You are the storyteller
You tell the story. The AI is your scribe, oracle, and fate — rolling outcomes, surfacing omens, and enabling your moves while you stay in the narrator's chair. The purest solo-journaling experience.
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You + the Storyteller
Share the telling
The AI takes the Storyteller's chair: it sets scenes and narrates, then offers you the oracle, omens, and your move options at every turn — or choose your own. Structure when you want it, freedom when you don't.
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The Storyteller
Watch it unfold
Hand the dice over entirely. The AI plays by the rules with real rolls and writes the whole campaign itself — a story you read and keep, no input required.
However you play, you walk away with the same thing: a story that's yours to keep.
Solo play, the way people play
Most AI tools treat playing alone as what you do when you can't find a group. We don't. Solo roleplaying is a craft with its own tradition — oracles, journaling, the quiet thrill of discovering your own story one roll at a time. Mythmaker is built for that, first. No scheduling. No GM to prep. Just you, a world, and an honest question for the dice.
From blank page to your own story
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Set the scene
Pick a world and a character, or bring your own. Answer a few “truths” about your setting and you're playing.
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Ask the oracle
When the story reaches a fork, the oracle rolls — open, auditable, tabletop-honest. The AI narrates what the dice decide.
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Keep the story
Your session becomes a prose journal entry. Export it, share it, and pick the thread back up whenever you like.
When the session ends, you have a chapter
The bridge was out, of course. I asked the oracle whether the ferryman still kept his post — “No, and…” it answered, and the cold in my chest told me the rest before the words did. His hut stood open to the wind, the lantern long dead. Somewhere downriver, something had been waiting for the crossings to stop.
Every Mythmaker campaign becomes a story you can read like a book and continue like a game. This is yours to keep — export it, or share a scene with one tap.
Coming from a subscription tool?
There are good AI game masters out there, and the right one depends on how you play. We've written honest comparisons — including where another tool might suit you better.
See how Mythmaker comparesNo subscription. Ever.
Subscriptions bill you for the months life gets busy. Prepaid credits just wait for you. Start free, then buy credits only when you want them.
- Free to start — credits included, no card required
- $5 / $10 / $25 packs — buy what you need, when you need it
- No auto-renew, no lock-in — your credits don't expire on a billing cycle
Questions
- Is there a subscription?
- No. Mythmaker never charges a recurring fee. You start with free credits and buy more in $5, $10, or $25 packs only when you want them. Nothing auto-renews.
- Do I need to know Ironsworn or any tabletop rules?
- No. The oracle and Storyteller handle the mechanics — you just play. If you do know solo RPGs like Ironsworn or Mythic GME, you'll feel right at home, because that tradition is what Mythmaker is built on.
- What's an “oracle,” and why does it matter?
- An oracle is a set of dice-driven tables that answer open questions in the story — the same tool solo tabletop players have used for years. It means the twists come from transparent, auditable randomness instead of the AI deciding on a whim. The dice tell the truth, even when the story doesn't want them to.
- What do I actually get to keep?
- A prose journal of your campaign — readable like a book, exportable, and yours to continue anytime. Not a chat transcript.
- How is this different from AI Dungeon or Friends & Fables?
- Those are excellent at what they do — freeform AI fiction and feature-rich 5e play. Mythmaker is narrower on purpose: oracle-driven solo campaigns that produce a journal you keep, with no subscription. See the full comparisons at /compare/.
- Can I play in any setting?
- Yes — bring your own world or start from a template. Fantasy, sci-fi, and beyond; the oracle tradition isn't tied to one genre.
Your first story is one roll away.
Start free — no card, no subscription, no reason not to.
Start your first story