The Three Modes
Every campaign runs in one of three modes. All three write the same kind of story into the same journal — they differ in who drives.
Assistant — you drive; it scribes & rolls
The classic solo-RPG loop, with the busywork lifted away:
- Type what your protagonist does in the composer and send it.
- When you’re unsure what happens, ask the oracles — 🎲 Fate for yes/no questions, 🔤 Meaning for inspiration, ⚡ Event for a twist.
- You interpret the results; the assistant scribes the beat into journal prose in your chosen style.
- When the assistant thinks a new thread or character emerged, it proposes rather than writes — you confirm with ✓ or dismiss with ✕.
- End scenes yourself with ⤳ Wrap & start new scene.
Best for: players who want full authorship with a tireless scribe and rules-keeper.
Game Master — it drives; you decide
The AI frames vivid scenes and presents charged situations; you play your protagonist:
- A fresh campaign opens with the GM’s Session 0 conversation — it suggests settings and protagonists (or you write your own, or tap 🎲 Let the oracle decide), shows you a summary to confirm, then frames Scene 1.
- Each beat ends with “What do you do?” — pick a suggested action, describe your own, or let the oracle choose.
- The GM rolls fate behind the scenes, narrates consequences, and advances to new scenes on its own, shifting the chaos factor as fortunes rise and fall.
Best for: players who want to be surprised — closest to sitting across from a human GM.
Autonomous — it plays itself; you watch
The same GM engine, but the AI also plays the protagonist. Actions appear as » lines as they’re decided, then get narrated and journaled.
- Review cadence — a dial in the Play header: pause for your review Each turn or Each scene.
- At each pause you can simply Continue, or type a steering note — “head back to the derelict” — and the story folds it in.
Best for: watching a story grow, kicking off a campaign you’ll take over, or just enjoying the engine at work.
Switching modes mid-campaign
The Mode switcher in the Play header changes modes at any time — the story (threads, cast, scenes, journal, chaos) is shared, so nothing is lost:
- Switch an Assistant campaign to Game Master and the GM picks up the existing world — open threads and cast inform its scenes.
- Switch back, and the assistant resumes where the GM paused; the GM’s pending question waits for your return.
- Auto can take over any established campaign, and you can take it back at the next review pause.