The Three Modes

Every campaign runs in one of three modes. All three write the same kind of story into the same journal — they differ in who drives.

Assistant — you drive; it scribes & rolls

The classic solo-RPG loop, with the busywork lifted away:

  1. Type what your protagonist does in the composer and send it.
  2. When you’re unsure what happens, ask the oracles — 🎲 Fate for yes/no questions, 🔤 Meaning for inspiration, ⚡ Event for a twist.
  3. You interpret the results; the assistant scribes the beat into journal prose in your chosen style.
  4. When the assistant thinks a new thread or character emerged, it proposes rather than writes — you confirm with or dismiss with .
  5. End scenes yourself with ⤳ Wrap & start new scene.

Best for: players who want full authorship with a tireless scribe and rules-keeper.

Game Master — it drives; you decide

The AI frames vivid scenes and presents charged situations; you play your protagonist:

  1. A fresh campaign opens with the GM’s Session 0 conversation — it suggests settings and protagonists (or you write your own, or tap 🎲 Let the oracle decide), shows you a summary to confirm, then frames Scene 1.
  2. Each beat ends with “What do you do?” — pick a suggested action, describe your own, or let the oracle choose.
  3. The GM rolls fate behind the scenes, narrates consequences, and advances to new scenes on its own, shifting the chaos factor as fortunes rise and fall.

Best for: players who want to be surprised — closest to sitting across from a human GM.

Autonomous — it plays itself; you watch

The same GM engine, but the AI also plays the protagonist. Actions appear as » lines as they’re decided, then get narrated and journaled.

  • Review cadence — a dial in the Play header: pause for your review Each turn or Each scene.
  • At each pause you can simply Continue, or type a steering note — “head back to the derelict” — and the story folds it in.

Best for: watching a story grow, kicking off a campaign you’ll take over, or just enjoying the engine at work.

Switching modes mid-campaign

The Mode switcher in the Play header changes modes at any time — the story (threads, cast, scenes, journal, chaos) is shared, so nothing is lost:

  • Switch an Assistant campaign to Game Master and the GM picks up the existing world — open threads and cast inform its scenes.
  • Switch back, and the assistant resumes where the GM paused; the GM’s pending question waits for your return.
  • Auto can take over any established campaign, and you can take it back at the next review pause.