Reading & Export

The journal is the point: every campaign accumulates into a story you can actually read.

The reading view — Read ↗

Tap Read ↗ in the Play screen’s top bar (or among its reference tabs) to open the reading view: your campaign typeset as a book, in your chosen theme and font.

  • Chapters — one per scene, titled Scene N — title.
  • Contents ▾ — a table of contents; tap a chapter to glide to it.
  • Progress bar — a thin line at the top tracks how far you’ve read.
  • ‹ Campaign — back to play.

Only the story prose appears here — your raw inputs, oracle rolls, and system notes stay in the play transcript where they belong. (In GM and Autonomous modes your protagonist’s choices are part of the prose: they’re scribed into the narrative voice as they happen.)

If you open it early: “The story is unwritten yet. Play a scene and it will appear here.”

Export — ⤓

The button opens a download menu with two formats:

  • EPUB — a proper ebook: a bespoke cover with your story’s title, a table of contents, chaptered prose, and your scene illustrations laid in. It opens in Apple Books, Kobo, calibre, or any e-reader. Play a game; finish with a book you own.
  • Markdown — title, setting line, chapter headings, and prose as plain text, ready for anywhere text goes.

Both are free. The EPUB’s cover is generated fresh for each download — original wordless art, styled to your world, with the title set over it. That one cover image costs roughly one image credit; if you’re out of credits it falls back to your own first scene illustration (or a themed card), so the book always downloads. The prose itself never costs anything.

Game-module and other rich formats are on the roadmap.